



Holo's Table
Holo's Table
Holo's Table
An Interactive Table Fixed With All Your
Dungeoneering Needs
An Interactive Table Fixed With All Your Dungeoneering Needs
An Interactive Table Fixed With All Your
Dungeoneering Needs
ux design
ux design
ux design
ui design
ui design
ui design
graphic design
graphic design
graphic design
Holo's Table is a cutting-edge gaming table that integrates holographic technology to revolutionize the tabletop roleplaying experience. Designed for both seasoned players and newcomers, it brings immersive, dynamic visuals to every game, creating unforgettable adventures.
I created wireframes, designed the interface, and collaborated with other students to develop a rendering of the table.
Holo's Table is a cutting-edge gaming table that integrates holographic technology to revolutionize the tabletop roleplaying experience. Designed for both seasoned players and newcomers, it brings immersive, dynamic visuals to every game, creating unforgettable adventures.
I created wireframes, designed the interface, and collaborated with other students to develop a rendering of the table.
Holo's Table is a cutting-edge gaming table that integrates holographic technology to revolutionize the tabletop roleplaying experience. Designed for both seasoned players and newcomers, it brings immersive, dynamic visuals to every game, creating unforgettable adventures.
I created wireframes, designed the interface, and collaborated with other students to develop a rendering of the table.
Research
Research
Research
I researched to understand the key components that enhance the tabletop roleplaying experience. I explored elements like character creation, a catalog of creatures (mobs), and unique assets that players often wish they had access to. To ensure an intuitive and engaging design, I gathered feedback from both experienced Dungeons & Dragons players and those unfamiliar with the game, assessing whether the interface was easy to navigate and the overall flow made sense.
I researched to understand the key components that enhance the tabletop roleplaying experience. I explored elements like character creation, a catalog of creatures (mobs), and unique assets that players often wish they had access to. To ensure an intuitive and engaging design, I gathered feedback from both experienced Dungeons & Dragons players and those unfamiliar with the game, assessing whether the interface was easy to navigate and the overall flow made sense.
I researched to understand the key components that enhance the tabletop roleplaying experience. I explored elements like character creation, a catalog of creatures (mobs), and unique assets that players often wish they had access to. To ensure an intuitive and engaging design, I gathered feedback from both experienced Dungeons & Dragons players and those unfamiliar with the game, assessing whether the interface was easy to navigate and the overall flow made sense.








Low Fidelity
Low Fidelity
Low Fidelity
I started by sketching various screens I considered adding to my project, exploring different layouts and features. This rough draft helped me visualize the user experience and refine my ideas before committing to a final design.
By mapping out these initial concepts, I was able to develop a clearer plan for the wireframing process and ensure a smooth, intuitive flow for the user.
I started by sketching various screens I considered adding to my project, exploring different layouts and features. This rough draft helped me visualize the user experience and refine my ideas before committing to a final design.
By mapping out these initial concepts, I was able to develop a clearer plan for the wireframing process and ensure a smooth, intuitive flow for the user.
I started by sketching various screens I considered adding to my project, exploring different layouts and features. This rough draft helped me visualize the user experience and refine my ideas before committing to a final design.
By mapping out these initial concepts, I was able to develop a clearer plan for the wireframing process and ensure a smooth, intuitive flow for the user.
Mini Figures
Mini Figures
Mini Figures
















The miniature figures featured in the project were created using HeroForge. For Holo's Table, the plan includes a potential partnership with HeroForge to enhance the character creation experience. Leveraging an established figure creator not only streamlines the design process but also adds credibility and trust to the product.
The miniature figures featured in the project were created using HeroForge. For Holo's Table, the plan includes a potential partnership with HeroForge to enhance the character creation experience. Leveraging an established figure creator not only streamlines the design process but also adds credibility and trust to the product.
The miniature figures featured in the project were created using HeroForge. For Holo's Table, the plan includes a potential partnership with HeroForge to enhance the character creation experience. Leveraging an established figure creator not only streamlines the design process but also adds credibility and trust to the product.
RENDERS
RENDERS
RENDERS
DICE ICONS
DICE ICONS
DICE ICONS
Expansion
Expansion
Expansion
A future expansion of this project could look into integrating a workshop feature would enable users to create and publish their own campaigns online, fostering a community-driven experience. Players could access these user-generated campaigns directly through the platform, browsing, sharing, and playing custom adventures, further enhancing the creative possibilities and engagement within the project.
A future expansion of this project could look into integrating a workshop feature would enable users to create and publish their own campaigns online, fostering a community-driven experience. Players could access these user-generated campaigns directly through the platform, browsing, sharing, and playing custom adventures, further enhancing the creative possibilities and engagement within the project.
A future expansion of this project could look into integrating a workshop feature would enable users to create and publish their own campaigns online, fostering a community-driven experience. Players could access these user-generated campaigns directly through the platform, browsing, sharing, and playing custom adventures, further enhancing the creative possibilities and engagement within the project.



